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Cantrips

Eldritch Blast Cantrip
Światło pogrzebane zmierzchem, Ciemności rozproszone porankiem
Zgromadźcie się w mej dłoni i stańcie się ostrzem mej woli. Pierwotny Błysk

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Mage Hand Cantrip
Esencjo mocy przenikającej świat, przyjmij kształt dla mej woli. Magiczna Dłoń
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can’t attack, activate magic items, or carry more than 10 pounds.

Spare The Dying (Book of Shadows)
Krocząc w Twym Cieniu, biorę Twą Siłę
Tym co u mych stóp, pokonanym i konającym
Darowuję kroplę życia

Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: Instantaneous
School: Necromancy
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Guidance (Book of Shadows)
Casting Time: 1 Action
Range/Area: Touch
Components: V, S
Duration: Concentration 1 Minute
School: Divination
Attack/Save: None
Damage/Effect: Buff
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Minor Illusion (Book Of Shadows)
Casting Time: 1 Action
Range/Area: 30 Ft (5 Ft  *)
Components: S, M *
Duration: 1 Minute
School: Illusion
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Spells

Armor of Agathys
Z więzienia nieskończoności; Z pustki wieczności
Z mroku i ze światła; W Twoje imie, o Wielki,
wyrywam spod jej władzy oddech pochłoniętych dusz…
Zbroja Agathei

Casting Time: 1 action
Range: Self
Components: V, S, M (a cup of water)
Duration: 1 hour
A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.

Protection from Good And Evil
Ty który rozpraszasz swą wolą mroki zmierzchu
Ty który gasisz swą wolą światło poranka
Obdarz mnie swą mocą i wnieś tarczę nad swym sługą… Ochrona

Casting Time: 1 action
Range: Touch
Components: V, S, M (holy water or powdered silver and iron, which the spell consumes)
Duration: Concentration, up to 10 minutes
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can’t be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Disonant Whispers.
Ty, którego imię zatajono; Panie Trzecich Wrót; Władco Morza Koszmarów
Z wiru czasu daną mi mocą; Imię Twe wykradam i szepcę.
Niech splącze myśli tych którzy stoją na mej drodze…. Szept Zguby

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Incantations

Eldritch sight Incantation
Pogrzebany w mroku zapomnienia. Ty, Który Panujesz nad Trzecią Bramą Światów obdarz mnie mocą spojrzenia nad tym co ukryte; nad tym co wykuto z Mocy. Pierwotny wzrok
You can cast detect magic at will, without expending a spell slot.

Agonizing blast – wymieniony
Prerequisite: eldritch blast cantrip
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Book Of Acient Secrets
Prerequisite: Pact of the Tome feature
You can now inscribe magical Rituals in your Book of Shadows. Choose two 1st-level Spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The Spells appear in the book and don’t count against the number of Spells you know. With your Book of Shadows in hand, you can cast the chosen Spells as Rituals. You can’t cast the Spells except as Rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual Spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Rytuały

Comprehend Languages
Ty, który jesteś ciemniejszy od zmierzchu
Pogrzebany w mijającym czasie,
W twoje imię o Wielki, otwieram się na moc…

1st-level divination (ritual)
Casting Time: 1 action
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language

Find Familiar
Ty, który jesteś ciemniejszy od zmierzchu
Pogrzebany w mijającym czasie,
W twoje imię o Wielki, otwieram się na moc…

1st-level conjuration (ritual)
Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics o f the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dism iss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action w hile it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can’t have m ore than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the form s from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range o f touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

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